Powell Hall was jam-packed, and it wasn't a season opener or closer, where the Pretty People come out to show how much money they have. This crowd was not unpretty, just ... odd. Nerdy and awkward, aggressively retro (mohawks), some in costume (cosplay) ... very similar to the GenCon crowd. Gamers, in other words.

The event was called "Distant Worlds: Music of Final Fantasy," and like the Bugs Bunny special it came with its own conductor and crew. This time it came with its own composer as well: Nobuo Uematsu, who composed much of the music for the video games, was there in flip-flops and bandanna, bobbing and bowing, at the start of the concert.
I don't know anything about Final Fantasy except my kid says it's the best video game series ever made. She wanted to go to this concert, and I was honored to experience it with her, her husband and their friends. But I didn't expect ... the emotional attachment. Silly of me, when you think about it. Of course the music made them experience again the bond with the game, the frustration and triumph. Besides which I understand - from one of the people seated nearby - that the storyline is what makes Final Fantasy superior. And if you're bonding to a storyline, it's like hearing "Tara's Theme" from Gone with the Wind, I imagine.
***
I was a row ahead of my companions, and didn't have any chance to ask Stupid Mom questions. But the girl next to me, whom I shall call Phoebe, was getting a pre-concert indoctrination from her companion, a large, sloppy guy I accidentally sort of kneed in the crotch as he tried to stand out of the way and I tried to squeeze past him. He (I've dubbed him Phred) told Phoebe that the storyline was what attracted him to the games - that you actually play out a novel-type story. I asked, "How many games are there? Ten? Eleven?" (Stupid Mom Question #1.) "Thirteen, actually," he said. "Well, 14, but XIV is online only, and I refuse to play it." Later I asked him what sort of purist he was, that he wouldn't play an online game. "It's not being a purist," he said. "I just know that if I start playing online MRPGs, I'll never stop. It's an addiction."
But for now, the house lights were dimming and the composer was being introduced and so on. The ponytailed conductor, Arnie Roth, did some teasing and scene setting with talk of this game or that (like the first four Led Zep albums, they go by numbers), and the audience was eagerly receptive, with hoots and cheers and a physical sort of leaning-into-it attention. And when the first scene was projected onto the screen, orchestra playing, the pleased gasps and contented sighs were nearly universal.
Later I learned that this was the opening scene to my daughter's first Final Fantasy game, VII. From the crowd reaction, it's a favorite. I enjoyed the music, watching the performers as much as anything. I couldn't tell you if it was great music, but thankfully it was not the theme from Mario Bros. Also I was curious about the visuals and whether I would see any kind of plot development (I didn't). Now that I'm doing my homework and checking out the setting and plot on Wikipedia, I still don't get it. It all seems very complicated to me.
But the graphics were first rate, and I contented myself with trying to remember what R had told me about Final Fantasy. "The animation! You have to see!" sort of sprang to mind. Meanwhile I could watch the percussionists - the timpanist at one back corner, and the gongs-and-bells guy at the other were especially busy - and enjoy the crowd's reaction to the music.
Vocal soloist Susan Calloway, we were told, was actually the inspiration for one of the songs in the Final Fantasy series; after hearing her sing, Uematsu wrote a song for her. She has a fine voice, but I thought she was stretching for the high notes more than once - and the songs were a bit schlocky. Perfectly fine for video games and music credits, but not something I would ordinarily want to hear the symphony perform. In this setting, I enjoyed them just fine but couldn't wait to get to something more rhythmic and fun.
And there was plenty of rhythmic, fun stuff. The crowd went crazy when the Chocobo theme was introduced. Chocobo, it seems, is (or are) a giant chicken or chickens that human characters ride like horses. Or camels. Transportation, anyway. I found it puzzling that sometimes the Chocobo images were fully rendered, 3D drawings - and sometimes just a pixillated chicken shape following horizontal and vertical paths on a flat map gaming board. I'm told that later games had this full 3D rendering but the early ones were just video games like Zelda - and that they have been redone with new graphics since that time. Makes sense. I just didn't have the impression that the games were that old. Basically my daughter's entire life, I guess ... much has changed, technologically.

Composer Nobuo Uematsu came onstage to play one number on electronic keyboards, while the conductor - as part of the agreement - played violin. I liked watching Uematsu. I would say he shuffled onstage except that it was a high-speed shuffle - sort of a cross between a scuttle and a shuffle - his feet seeming to slide back and forth at high speed like a ... well, like an early Chocobo.

***
Enthusiastic reception greeted many of the pieces, and I looked forward to stories afterward. I was not disappointed. The Susan Calloway solo before intermission (lightened afterward by the Chocobo medley) was met with whimpers and moans from many in the audience. If I have this right, it is "Suteki da ne" from FF X (we're not close enough friends that I can just call it X without the honorific), and it represents a completely shattering moment in the game: the end. [SPOILER ALERT] Again, if I have this right, the main male character is dreamed up by the people of the world, and as he builds a relationship with Yuna, the summoner, he teaches her to whistle so she can whistle him up when she needs him. At the end of the game, when you (and she) have won ... he vanishes, because 's just a dream, and Yuna frantically whistles to try to call him back.
R tells me that I came down with a load of laundry right after she had won the game, and she was crying. When I asked if she was okay, she nodded and finally choked out, "I beat the game!" Oddly enough, I didn't understand her dismay. She says that earlier she had galloped upstairs to tell me and Dad, "I'm gonna BEAT THIS GAME!" all pumped up and stuff, and we were supportive in that parental sort of "That's nice dear, wear a sweater" way.
And then, she won. And cried.
Courtney told a similar story about a big, macho friend of hers who stayed up all night playing. He's one of those loud, impatient, always-in-control people. But she caught him staring blankly at the TV screen in the morning, not making a sound, just staring hopelessly at it. She says she asked if he was okay, and he said mournfully, "I beat the game." Pulling himself together, he added angrily, "It's a REALLY SAD GAME, okay?!!!"
The first cosplay character we saw that night was dressed as Yuna, the summoner from FF X.
***
I didn't have this kind of connection to the music, but I felt privileged to witness a whole subculture opening up to it. I heard people talking at intermission in the sort of shorthand you use with people who share your passions: "One-Winged Angel!" and "Omigod, Aerith's Theme." I couldn't remember one piece from another (in fact, I was looking at Friday's lineup in my program, and we were there Saturday for an entirely different show), but I kept my mouth shut.
My knowledgeable neighbor Phred could be heard explaining that the music was composed on an electronic keyboard and produced as MIDI sound files, and was only recently orchestrated. Obviously the orchestrated version was the way to introduce the music - and maybe the games! - to Stupid Mom. I liked the music, was baffled by the images, but most of all I appreciated the passion of the audience.
So when there was a singalong on the encore, I sang "Sephiroth!" with everybody else. (Phoebe and I didn't understand what everyone was singing, and R&E were too far away to clue me in, but eventually it was spelled out in syllables on the screen.) Sephiroth is a bad guy, the one I saw Yuna chopping the head off of in one of the video sequences. "Oh, he was like a statue, but there was blood or something spurting out?" I asked. (Stupid Mom Question #Ilostcount.) Er, no. That was ... something else, or I misunderstood what I was seeing, or he's frozen but still alive - I don't know. FAIL.

Sephiroth
***
Afterward we adjourned to an impossibly hot bar across the street and had some remarkable beers. Eel ordered Moose Drool and was impressed. I forget what Rhan ordered, but she liked Moose Drool better. I had ordered a Schlafly Hefeweisen, but the bartender recommended a different brewery and so I ended up with a marvelous, light, extremely drinkable beer. Whose name I have forgotten. (All I can come up with is Sephiroth!)
And so came the crowning moment of the night. The young couples were explaining the games and the stories and the music to Stupid Mom, when one of the guys at the bar came over to ask, "What was with the opera? Who ever heard of an opera in a video game?" They explained that the main character in the opera is the target, so the hero has to play the role of the main character, and the action takes place during the opera. I snickered into my beer, knowing that someone else was as ignorant as I; so when he seemed satisfied, I asked, "What brought you to the show tonight?"
"I was PLAYING in it!" he replied, gesturing toward the bar (where there were instrument cases lined up, now that I noticed). "We're in the orchestra!"